Six skills, drawn from occupational therapy
Every game works on one or more of six skills. Each has five levels, and each is scored by the measures its games record as they play.
- MindPlanning, remembering, staying with it
- HeartCalm, waiting, taking turns
- HandsReaching and using both sides
- FingersSmall, careful movements
- LegsStaying steady, moving big
- EyesSeeing it and reacting fast
What each skill measures
In every round, for every skill
How many answers were right, and the help each one took: none, a gesture, a spoken hint, shown how, or hands-on.
- What it measures
- Accuracy · Response Accuracy
- Help needed · Prompt Level Required
- Games that record it
Mind
Executive function, motor planning, attention, following directions, concept recognition
- What it measures
- Steps in order · Sequence Accuracy
- Changing course · Correction Rate
- Getting started · Initiation Latency
- Time on task · Attention Dwell
- Trying again · Persistence
- Games that record it
Heart
Self-regulation, social and communication
- What it measures
- Finishing · Session Completion
- Games that record it
Hands
Gross motor, range of motion, bilateral coordination, midline crossing, imitation
- What it measures
- Reach range · Range of Motion
- Hands together · Bilateral Synchronisation
- Pose match · Pose-Match Error
- Smoothness · Movement Smoothness (SPARC)
- Games that record it
Fingers
Fine motor, grasp and pinch, finger isolation, grapho-motor
- What it measures
- Hand shape match · Gesture-Match Overlap
- Staying on the line · Path Deviation
- Tapping speed · Finger Tap Rate
- Games that record it
Legs
Balance, postural control and locomotor skills
- What it measures
- Holding steady · Hold Duration
- Games that record it
Eyes
Visual-motor integration, visual perception, reaction
- What it measures
- Reaction time · Reaction Time (mean)
- Aim · Targeting Precision
- Games that record it
How a level is reached
Each skill has five levels, and each level says how much help can be given and still count — shown how, then no help. A level goes up after a few good rounds on more than one day, so one lucky round moves nothing, and some levels step the activity up, so help is allowed again there.
